#include "PCH.h"
#include "Button.h"

namespace Xin::UI
{
	UButton::UButton()
	{
	}

	void UButton::OnPaint(IPainter & Painter)
	{
		//Painter.FillRect({ FPoint::Zero, ArrangeRect.Size }, Colors::Red);
		//FString Text = Content.Get<FString>();
	}
}
